Sunday, February 10, 2008
the hard part
Based on the various attempts at diagramming the motion associated with wii tennis, it’s clear that the vector diagrams of the wii mote force are the most interesting. That said, here is a first attempt at translating the vector wii mote into 3D. I took each vector and swept it along a spline curved generated from the end points of each vector. Interesting but not very informative. It seems like the force associated with each vector gets lost in this abstraction.