Showing posts with label vector field. Show all posts
Showing posts with label vector field. Show all posts
Friday, February 15, 2008
Vector Field - The Very Many
In his January 15, 2007 entry The Very Many explores vector fields as an organizing system for the circulation and presentation areas of a gallery. He positions this project in terms of Greg Lynn, "from 'animate' rules, to shift in morphology, to mutate . . . "LE CHAMP"- has been the most litterally expressed via a field vectors, actual device support for presentation panels which should be simply laser-cut onto a full spectrum of colored acrylic panels."


Sunday, February 10, 2008
Interpreting Motion
Here are spline curves that are normal to the end of the wii mote. Control points are pulled in response to force of motion of each key frame. The top line is from the side view and the bottom line is from the front view. Trends and moments of stasis and motion are clearly evident.
To further respond to issues of force, I next used vectors that represent the force of the wii mote in each key frame.



This made me think of a vector field. This image is the composite overlay of the vectors of each key frame. (It’s not a vector field but resembles one).

To further respond to issues of force, I next used vectors that represent the force of the wii mote in each key frame.


This made me think of a vector field. This image is the composite overlay of the vectors of each key frame. (It’s not a vector field but resembles one).

Labels:
arch 670,
architecture,
digital media,
motion,
movement,
nintedo wii,
vector,
vector field
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